O - openness to new experiences - which is how experimental you are and how much you want to try something new. Examples of this would be when you want to make a game that is completely outside the from and making it work, an example of this would be Genital Jousting which is based around mini games where you play as genitalia. other new experiences would be the fact when gamers want to try different approaches to a game so that they can complete the level they are on/ get more points.
C - Conscientiousness - this means when you control a character according to one's inner sense of what is right and wrong a good example of this is the game undertale.
E - extraversion - This is how much of a extrovert you are or how much of a extrovert you become when you play a game something like this is when you are a timid person playing a game like call ofd
A - agreeableness - The agreeableness is how enjoyable the game is. What makes the game speak to you and makes you think that it is enjoyable.
N - neuroticism - which is defined as a tendency to experience negative emotions those who are high up on the neuroticism scale are more likely to experience anxiety, fear, moodiness, worry, envy, frustration, jealousy, and loneliness. I myself am a 84% on the neuroticism test at:
https://www.psychologistworld.com/influence_personality/fivefactortest/neuroticism1.php
The first paragraph of the NYC report "Violent Crimes versus Violent Games" starts to talk about the negative image that has been gained through a select few of gamers. It tries to make a point using such a lack of evidence because they only use two different pieces of evidence.
they then go on to make a point that games are becoming more realistic and bloodier than ever and they are trying to make a point that young American boys or girls could struggle to tell the difference between reality and games because of the difference in
Then they say that those who have been playing games for over at least over a period of a year or two start to become slightly more violent and that even though people become slightly more violent we dont know if games make people become violent enough to commit murder, rape, or assault.
Those that were a part of the experiments confirmed that any gamer knows in there gut that violent games does make you a bit hot headed which i do have to agree with but i dont believe it to have an extreme or long term effect.
The experiment they did is they got two groups of students and made one set play a violent game and the other didn’t and put them in a situation where they had to give pain to someone else and those who played the violent game gave more pain than those who didn’t but i believe that the violence in the game may have just been a single factor, another factor could of been how fun the game was or how irritating it was.
An exceptionally good point they make is that extreme factors like a school shooting, occurs because of only one risk factor; there are many factors, including feeling socially isolated, being bullied, as well as a multitude of other things
another good point is that some studies done in schools or elsewhere have found that it is aggressive children who are the most likely to be drawn to violent video games in the first place and because of this it’s not the games that made them aggressive but they are playing games because they are aggressive
Character name
Dr. Orpheus
Character Personality
A genius scientist with multiple PhDs, he specialises in genetics and biological make up of all living creatures. He is a completely apathetic man unless it has something to do with his work, he doesn't care for human life and only wants to further his research. The thing that drives him in this game is not to find out what has happened to those who have dies but to experiment and increase his knowledge on the experiments that have taken place. He does enjoy neurotic behaviour.
Character Background
As a man of science born to a religious family he has went through a lot of ordeals from childhood because of his atheistic beliefs. His family shunned him because of this, especially his mother who chose to act as if he didn't exist this caused his m,ind to shift and for him to become the man he is today. His personality changed and he became a very apathetic person to protect himself from the pain.
Character Special Attributes
What makes him so special is his high amount of knowledge and his thirst for more knowledge which drives him. his appearance is that of a ungroomed man which wheres a white coat with a name badge in a stereotypical fashion. he has large circular glasses on his face as well as stubble.
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